00001 #include "aedit.h"
00002 #include "amodule.h"
00003 #include "arender.h"
00004 #include "assets.h"
00005 #include "atrack.h"
00006 #include "audiodevice.h"
00007 #include "condition.h"
00008 #include "edit.h"
00009 #include "edits.h"
00010 #include "edl.h"
00011 #include "edlsession.h"
00012 #include "file.h"
00013 #include "levelwindow.h"
00014 #include "playabletracks.h"
00015 #include "plugin.h"
00016 #include "preferences.h"
00017 #include "renderengine.h"
00018 #include "thread.h"
00019 #include "tracks.h"
00020 #include "transportque.h"
00021 #include "virtualaconsole.h"
00022 #include "virtualanode.h"
00023 #include "virtualnode.h"
00024
00025
00026 VirtualAConsole::VirtualAConsole(RenderEngine *renderengine, ARender *arender)
00027 : VirtualConsole(renderengine, arender, TRACK_AUDIO)
00028 {
00029 this->arender = arender;
00030 output_temp = 0;
00031 output_allocation = 0;
00032 }
00033
00034 VirtualAConsole::~VirtualAConsole()
00035 {
00036 if(output_temp) delete [] output_temp;
00037 }
00038
00039
00040 void VirtualAConsole::get_playable_tracks()
00041 {
00042 if(!playable_tracks)
00043 playable_tracks = new PlayableTracks(renderengine,
00044 commonrender->current_position,
00045 TRACK_AUDIO,
00046 1);
00047 }
00048
00049
00050 VirtualNode* VirtualAConsole::new_entry_node(Track *track,
00051 Module *module,
00052 int track_number)
00053 {
00054 return new VirtualANode(renderengine,
00055 this,
00056 module,
00057 0,
00058 track,
00059 0);
00060 return 0;
00061 }
00062
00063
00064
00065 int VirtualAConsole::process_buffer(int64_t len,
00066 int64_t start_position,
00067 int last_buffer,
00068 int64_t absolute_position)
00069 {
00070 int result = 0;
00071
00072
00073
00074 for(int i = 0; i < MAX_CHANNELS; i++)
00075 {
00076
00077
00078
00079
00080 if(arender->audio_out[i])
00081 {
00082 bzero(arender->audio_out[i], len * sizeof(double));
00083 }
00084 }
00085
00086
00087 if(output_temp && output_allocation < len)
00088 {
00089 delete [] output_temp;
00090 output_temp = 0;
00091 }
00092
00093 if(!output_temp)
00094 {
00095 output_temp = new double[len];
00096 output_allocation = len;
00097 }
00098
00099
00100 reset_attachments();
00101
00102
00103
00104 for(int i = 0; i < exit_nodes.total; i++)
00105 {
00106 VirtualANode *node = (VirtualANode*)exit_nodes.values[i];
00107 Track *track = node->track;
00108
00109
00110 result |= node->render(output_temp,
00111 start_position + track->nudge,
00112 len,
00113 renderengine->edl->session->sample_rate);
00114
00115 }
00116
00117
00118
00119
00120 for(int i = 0; i < MAX_CHANNELS; i++)
00121 {
00122 double *current_buffer = arender->audio_out[i];
00123
00124 if(current_buffer)
00125 {
00126
00127 for(int j = 0; j < len; )
00128 {
00129 int meter_render_end;
00130
00131 if(renderengine->command->realtime)
00132 meter_render_end = j + arender->meter_render_fragment;
00133 else
00134 meter_render_end = len;
00135
00136 if(meter_render_end > len)
00137 meter_render_end = len;
00138
00139 double peak = 0;
00140
00141 for( ; j < meter_render_end; j++)
00142 {
00143
00144 double *sample = ¤t_buffer[j];
00145
00146
00147 if(fabs(*sample) > peak) peak = fabs(*sample);
00148
00149
00150
00151
00152 }
00153
00154
00155 if(renderengine->command->realtime)
00156 {
00157 arender->level_history[i][arender->current_level[i]] = peak;
00158 arender->level_samples[arender->current_level[i]] =
00159 renderengine->command->get_direction() == PLAY_REVERSE ?
00160 start_position - j :
00161 start_position + j;
00162 arender->current_level[i] = arender->get_next_peak(arender->current_level[i]);
00163 }
00164 }
00165 }
00166 }
00167
00168
00169
00170
00171
00172
00173
00174 if(renderengine->command->realtime && !interrupt)
00175 {
00176
00177
00178 int real_output_len;
00179
00180 double sample;
00181 int k;
00182 double *audio_out_packed[MAX_CHANNELS];
00183 int audio_channels = renderengine->edl->session->audio_channels;
00184
00185 for(int i = 0, j = 0;
00186 i < audio_channels;
00187 i++)
00188 {
00189 audio_out_packed[j++] = arender->audio_out[i];
00190 }
00191
00192 for(int i = 0;
00193 i < audio_channels;
00194 i++)
00195 {
00196 int in, out;
00197 int fragment_end;
00198
00199 double *current_buffer = audio_out_packed[i];
00200
00201
00202 if(renderengine->command->get_speed() > 1)
00203 {
00204
00205 int interpolate_len = (int)renderengine->command->get_speed();
00206 for(in = 0, out = 0; in < len; )
00207 {
00208 sample = 0;
00209 for(k = 0; k < interpolate_len; k++)
00210 {
00211 sample += current_buffer[in++];
00212 }
00213 sample /= renderengine->command->get_speed();
00214 current_buffer[out++] = sample;
00215 }
00216 real_output_len = out;
00217 }
00218 else
00219 if(renderengine->command->get_speed() < 1)
00220 {
00221
00222 int interpolate_len = (int)(1.0 / renderengine->command->get_speed());
00223 real_output_len = len * interpolate_len;
00224
00225 for(in = len - 1, out = real_output_len - 1; in >= 0; )
00226 {
00227 for(k = 0; k < interpolate_len; k++)
00228 {
00229 current_buffer[out--] = current_buffer[in];
00230 }
00231 in--;
00232 }
00233 }
00234 else
00235 real_output_len = len;
00236 }
00237
00238
00239 if(arender->first_buffer)
00240 {
00241 renderengine->first_frame_lock->lock("VirtualAConsole::process_buffer");
00242 arender->first_buffer = 0;
00243 }
00244 if(!renderengine->audio->get_interrupted())
00245 {
00246 renderengine->audio->write_buffer(audio_out_packed,
00247 real_output_len);
00248 }
00249
00250 if(renderengine->audio->get_interrupted()) interrupt = 1;
00251 }
00252
00253
00254
00255
00256
00257
00258
00259
00260
00261 return result;
00262 }
00263
00264
00265
00266
00267
00268
00269
00270
00271
00272
00273
00274
00275
00276
00277
00278
00279
00280
00281
00282
00283
00284
00285
00286
00287
00288 int VirtualAConsole::init_rendering(int duplicate)
00289 {
00290 return 0;
00291 }
00292
00293
00294 int VirtualAConsole::send_last_output_buffer()
00295 {
00296 renderengine->audio->set_last_buffer();
00297 return 0;
00298 }
00299