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Defines | |
| #define | GAMMA_COMPILE(shader_stack, current_shader, aggregate_interpolation) |
| #define | GAMMA_UNIFORMS(frag) |
Variables | |
| static char * | gamma_get_pixel1 |
| static char * | gamma_get_pixel2 |
| static char * | gamma_pow_frag |
| static char * | gamma_rgb_frag |
| static char * | gamma_yuv_frag |
| #define GAMMA_COMPILE | ( | shader_stack, | |||
| current_shader, | |||||
| aggregate_interpolation | ) |
Value:
{ \
if(aggregate_interpolation) \
shader_stack[current_shader++] = gamma_get_pixel1; \
else \
shader_stack[current_shader++] = gamma_get_pixel2; \
\
switch(get_output()->get_color_model()) \
{ \
case BC_YUV888: \
case BC_YUVA8888: \
shader_stack[current_shader++] = gamma_pow_frag; \
shader_stack[current_shader++] = gamma_yuv_frag; \
break; \
default: \
shader_stack[current_shader++] = gamma_pow_frag; \
shader_stack[current_shader++] = gamma_rgb_frag; \
break; \
} \
}
Definition at line 54 of file aggregated.h.
Referenced by HistogramMain::handle_opengl(), GammaMain::handle_opengl(), and ColorBalanceMain::handle_opengl().
| #define GAMMA_UNIFORMS | ( | frag | ) |
Value:
{ \
float max = get_output()->get_params()->get("GAMMA_MAX", (float)1); \
float gamma = get_output()->get_params()->get("GAMMA_GAMMA", (float)1) - 1.0; \
float scale = 1.0 / max; \
glUniform1f(glGetUniformLocation(frag, "gamma_scale"), scale); \
glUniform1f(glGetUniformLocation(frag, "gamma_gamma"), gamma); \
glUniform1f(glGetUniformLocation(frag, "gamma_max"), max); \
printf("GAMMA_UNIFORMS %f %f\n", max, gamma); \
}
Definition at line 75 of file aggregated.h.
Referenced by HistogramMain::handle_opengl(), GammaMain::handle_opengl(), and ColorBalanceMain::handle_opengl().
char* gamma_get_pixel1 [static] |
Initial value:
"vec4 gamma_get_pixel()\n"
"{\n"
" return gl_FragColor;\n"
"}\n"
Definition at line 7 of file aggregated.h.
char* gamma_get_pixel2 [static] |
Initial value:
"uniform sampler2D tex;\n"
"vec4 gamma_get_pixel()\n"
"{\n"
" return texture2D(tex, gl_TexCoord[0].st);\n"
"}\n"
Definition at line 13 of file aggregated.h.
char* gamma_pow_frag [static] |
Initial value:
"float my_pow(float x, float y, float max)\n"
"{\n"
" return (x > 0.0) ? pow(x * 2.0 / max, y) : 0.0;\n"
"}\n"
Definition at line 20 of file aggregated.h.
char* gamma_rgb_frag [static] |
Initial value:
"uniform float gamma_scale;\n"
"uniform float gamma_gamma;\n"
"uniform float gamma_max;\n"
"void main()\n"
"{\n"
" vec4 pixel = gamma_get_pixel();\n"
" pixel.r = pixel.r * gamma_scale * my_pow(pixel.r, gamma_gamma, gamma_max);\n"
" pixel.g = pixel.g * gamma_scale * my_pow(pixel.g, gamma_gamma, gamma_max);\n"
" pixel.b = pixel.b * gamma_scale * my_pow(pixel.b, gamma_gamma, gamma_max);\n"
" gl_FragColor = pixel;\n"
"}\n"
Definition at line 26 of file aggregated.h.
char* gamma_yuv_frag [static] |
Initial value:
"uniform float gamma_scale;\n"
"uniform float gamma_gamma;\n"
"uniform float gamma_max;\n"
"void main()\n"
"{\n"
" vec4 pixel = gamma_get_pixel();\n"
" pixel.r = pixel.r * gamma_scale * my_pow(pixel.r, gamma_gamma, gamma_max);\n"
" pixel.g = pixel.g * gamma_scale * my_pow(pixel.g, gamma_gamma, gamma_max);\n"
" pixel.b = pixel.b * gamma_scale * my_pow(pixel.b, gamma_gamma, gamma_max);\n"
" gl_FragColor = pixel;\n"
"}\n"
Definition at line 39 of file aggregated.h.
1.5.5