Scriptz is an ongoing project to create an automated scripts app
We are building a new network of Artists and Technologists for Cinelerra. We will be networking using a popular project sharing App SLACK. Please sign up and contact us of your interests.
The Cinelerra Render Farm currently renders and transcodes multiple Uncompressed and Compressed frames. Because of the simple fact that Cinelerra operates on a floating point, the size of your rendered frame is only limited by the capabilities of your hardware. Later this year we hope to be offering the rendering of frames from the most popular compositing and effects programs including Houdini, Shake, and more. Cinelerra currently renders on all of the popular uncompressed formats supported by the major motion picture studios. Please contact us for a list for your consideration.
Cinelerra render farm software distributes Linux renders via the interface below (and any other command line interface renderer to an unlimited number of machines. Control your own render farm remotely via http -- ftp source files up, download your finished renders!.
You can monitor your progress from home. E-mail notifications when renders are complete or fail will go direct to your computer and/or cell phone anywhere in the world. Scene Checklist allows users to manage progress of layers, shots, and scenes as they are completed. Checklist information is based on Sony format EDL. (exported from any compatible editing package like Final Cut, AVID, etc.) . We are certainly willing to help you with reasonable suggestions to design your new studio.
When configured, the output checklist logs monitor render activity, including render time, user, script, cluster, etc. are recorded. A configurable Cinelerra cluster can allow users to put workstations on the farm, specify the size of the clusters, etc. and render frames at any resolution, framerate, or frame format. Cinelerra is also compatible with hybrid-OS workstation and storage environments. Artists can work in the environment they feel comfortable with while rendering.
Transcoding is the direct digital-to-digital conversion of one format encoding to another format. This is usually done in cases where a target device does not support the format or has limited storage capacity that mandates a reduced file size, or to convert incompatible or obsolete data to a better-supported or modern format. Transcoding is commonly a lossy process, introducing generation loss; however, transcoding can be lossless if the input is losslessly compressed and the output is losslessly compressed or uncompressed. The process of lossy to lossy conversion introduces varying degrees of generation loss. In other cases, the transcoding of lossy to lossless or uncompressed is technically a lossless conversion because no information is lost, however the process is irreversible and is more suitably known as destructive. The transcoding process can be run during off hours enabling you to convert your many hours of content losslessly.
The magic of a render farm is that you can build a render farm on older dated equipment to support the renders of your most advanced workstation.
Broadcast 2000 and Cinelerra from Adam Williams was the first universally available application that enabled you to edit and layer multiple images and watch them in real-time with minimal or no rendering, whatsoever. In fact, Cinelerra was first 64-Bit editing system, released in the Spring of 2003 and first demonstrated at SIGGRAPH in the summer of 2003 in San Diego.
The processing power of Cinelerra enables you, on a properly configured system, to see multiple layers render in real time in your program window. In fact, Cinelera does not limit you in the number of layers that you decide upon in your edit. So, when you set a dissolve or cut or any number of effects in Cinelerra, when the system is configured correctly, you can see the edit happen immediately. This is done through the software as designed by Adam Williams, the power of the Linux kernel with needed improvements as designed by the developer, the capabilities of the 64-Bit system, and the integration of the processor in the GPU.
The Editing of both Audio and Moving Images have always been the strong point for Cinelerra. Keep in mind that Cinelerra operates on a floating point. So, with the right set-up of your system, you can be easily editing very high resolution film images at 2K and 4K in real-time on Free Software.
CINELERRA – THE WORLDS FIRST 64 BIT EDITING SYSTEM
CINELERRA, the revolutionary Linux based Open Source HD media editing system, can provide the editing and processing power to perform the most advanced media editing tasks. CINELERRA is a powerful and highly productive system when configured correctly on the right system
CINELERRA, the first Linux based real-time editing and special effects system is a revolutionary Open Source HD media editing system. Cinelerra supports real-time 1080p, 1080i, 720p, 480p. and h.264 HD & SD profile editing and effects processing. The first Non-Linear editing system developed for 64 Bit technology technology, the CINELERRA system is a powerful and highly productive workstation for video and film production studios.
CINELERRA has a number of effects built into the system including numerous telecine effects, video special effects including composites of multiple layers, and a complex audio effects system.
For your broadcast, film, and embedded device consulting questions, please contact us.
● User Interface Optimized for Professional Users
● Built-in Frame Renderer & Transcoder
● Locate and play any clip constantly using Cinelerra Editor or CLI
● Serial RS232/422 control for external deck control
● Run Chron Jobs 24/7
● Deck Control via RS-422, RS-232 or HTTP
● CMX compliant EDL functionality
● Frames can be stored in multiple uncompressed and uncompressed formats.
● Embedded design options for devices and boards
● Compatible with major video capture boards
REAL TIME PROCESSING
Seeing Wavelab producing real time reverb and EQ in 1997 was the inspiration for real time processing in Cinelerra. Today, most every operation can be done in realtime, including processing of the time domain, out of order.
Also, track bouncing, side chaining, and reuse of effects between multiple tracks has always been supported. Media can be played through the timeline, from the capture source.
Cinelerra supports OpenGL on some NVidia graphics cards, which greatly accelerates playback. This depends on the card & driver. The standard for GPU programming has shifted over the years between NC, GLSL, & CUDA. Intel & ATI/AMD had their own standards. Cinelerra was written in GLSL, which only worked in NVidia & now seems to be the minority.
Cinelerra does not support every codec ever invented, but it does support the most common WMV and FLV derivatives well enough to transcode them into a format suitable for editing. Most formats can be edited straight off the DVD, Blu-ray, or original file, without transcoding. The format that all your favorite online video networks import, H.264 video + MPEG4 audio on Quicktime, is the standard export format.
For most operations on a modern computer, you can get comfortable speed without a renderfarm. But just so you know, it's there. Renderfarm is supported for rendering and background rendering, creating a theoretically unlimited maximum speed.
The biggest difference between this renderfarm and normal renderfarms is you don't need to pay for node licenses. You can keep installing nodes without paying for either the operating system or the application.
Store and retrieve images in the best possible fidelity with floating point imaging and file formats. Access OpenEXR, the official file format of Lucasfilm. Access CR2 images from Canon EOS digital cameras in floating point. Adjust color levels without losing information. Never have to guess how far out of range the colors are. Save high dynamic range intermediates for multiple steps without losing data.
64 BIT COMPUTING
Since it's Linux, it's been 64 bit compliant for years. In fact, Cinelerra is only tested in 64 bit mode. The reason is the large amount of virtual memory required for page flipping and floating point images often exceeds the limit of 32 bits.
Need to know how, contact us with your questions.